Product roadmap
The next three months.
From a working MVP to a product teams pay for. Three themed months — harden the live engine, deepen authoring, then turn on revenue. Each milestone ships with a metric that tells us it worked.
Make live unbreakable
Today the host tab has to stay open to drive a game — the biggest reliability risk in the product. July moves the game loop server-side and polishes the moments players feel.
Server-driven game loop
Must-fixTimers and transitions run on the backend so a game survives the host closing or refreshing the tab.
Player reconnection
Must-fixDrop Wi-Fi mid-question and rejoin into the same seat and score, no lost players.
Answer-distribution bars
ReliabilityLive per-option bars on reveal so the room sees how everyone answered.
Host approval & kick
ReliabilityVet the waiting room — admit, rename, or remove players before and during a game.
Sound & animation pass
ReliabilityCountdown, lock-in, and reveal sounds plus podium motion — the game-show energy that makes it memorable.
Authoring that doesn't get in the way
The fastest path to more games is making them easier to build. August deepens content creation and starts the top-of-funnel with discoverable public quizzes.
Rich-text question editor
AuthoringInline formatting, code, and math in questions and answers — beyond plain text.
Image library & media
AuthoringReusable uploads, per-question images, and quick search over what the org already added.
AI builder v2
AuthoringGenerate from a doc or URL, tune difficulty, and expand the question bank one topic at a time.
Templates & duplication
AuthoringStart from a ready-made quiz, clone and remix any game in the library.
Public quiz directory
GrowthA browsable gallery of public quizzes — discovery, SEO, and a no-signup reason to land on the site.
Shareable results recap
GrowthA post-game recap page players and hosts can share — every game becomes a referral.
Turn on revenue
With a reliable engine and real content, September makes QuizHub billable and gives teams the admin and insight they need to standardize on it.
Plans & billing
RevenueStripe checkout, Free / Pro / Team tiers, usage limits and upgrade prompts in-app.
Org admin & roles
RevenueOwner, admin, and member roles; seat management and invites that map to billing.
Analytics dashboard
RevenuePer-game and per-player results, completion and score trends, exportable for L&D reporting.
Interview / recruiting mode polish
RevenueScorecards, candidate notes, and shareable results — sharpening the wedge into a sellable product line.
Slack / Teams / Zoom launch
GrowthKick off a game from chat and play inside a meeting — meet teams where work already happens.
Embeds
GrowthDrop a joinable game into any site, LMS, or webinar page.
Billing readiness checklist
Everything that has to be true before we charge a card — the September "turn on revenue" work, broken out by owner. Nothing here ships to a paying customer until its column is fully checked.
APayments
- Stripe account live + business identity verified
- Products & prices for Pro and Team created in Stripe
- Hosted checkout + customer portal (upgrade, cancel, change card)
- Webhooks sync subscription status → org record
- Tax handled (Stripe Tax / VAT / sales tax)
- Failed-payment dunning + grace period
BLegal & finance
- Terms of Service & Privacy Policy published
- Refund & cancellation policy stated
- Renewal & proration terms shown at checkout
- DPA available for business customers
- Company entity + business bank account
- Revenue recognition & bookkeeping in place
CProduct
- Plan gating enforces paid-only features (server-side)
- Upgrade prompts at the boundary — never a hard wall on free
- Billing & seat management in org settings
- Invoices & receipts available to customers
- Clean downgrade / cancel path that preserves data
- Free tier untouched — no caps on quizzes, games, or players
DGo-to-market & ops
- Pricing page live with currency display
- Support channel + response SLA for paid tiers
- Internal MRR / churn / conversion dashboard
- Funnel analytics: free → paid events tracked
- Launch comms to existing free users
- Test cards run end-to-end before go-live
After September: self-serve growth loops, deeper recruiting tooling, SSO/SAML for enterprise, and the retention data to support a seed raise. Scope and sequencing here are planning targets and will shift as pilots tell us what matters most.